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2012-01-15 [Ravenclaw]: Awww Scorch. Thanks! No one seems to pick up on that.
2012-02-01 [Ravenclaw]: Does Zeo even know these pages exist?
2012-02-01 [shadow of darkness]: doubtful
2012-02-02 [Lord Josmar]: I put a link to it on the main Halo page.
2012-02-02 [ZeoOfFire]: Posted inside now.
2012-02-03 [Lord Josmar]: "That's what the lab coats say." Aaron said, " But they also said something about the goo only being hurt by fire and electrocity and other things like that."
2012-04-16 [shadow of darkness]: comm silence order?
2012-04-16 [Lord Josmar]: Yea, they have silent alarms and Scorp clicked his comms to confirm seeing the alarm and being in position. Also on the Slovia page it mentions that they received their briefing before radio silence was declared and I told Zeo that he couldn't go out back and fire at some targets due to the noise.
2012-04-16 [shadow of darkness]: bah.....no fun lol
2012-04-16 [Ravenclaw]: so how is spook supposed to spot anything and tell anyone if the coms are closed?
2012-04-16 [Lord Josmar]: Well a click or two on the comms, whatever was "agreed upon" by the group as the order. But primarily she would be calling out the crash locations of the ships should she see where they went down at because, by that time, comm silence wont matter.
2012-04-16 [Ravenclaw]: Ok, you gotta archive.
2012-04-24 [Lord Josmar]: Scorch?
2012-04-29 [Lord Josmar]: Spook?
2012-04-30 [Lord Josmar]: Nice.
2012-04-30 [Ravenclaw]: What him or me? Cause I kinda feel like the top sniper in the UNSC was just turned into a spotter.
2012-04-30 [Lord Josmar]: Um...you? Well, who else would be able to pick up incoming baddies.
2012-04-30 [Ravenclaw]: I know I know... but what's so nice about my post?
2012-04-30 [Lord Josmar]: The fact that you are essentially using Morse Code to alert everyone.
2012-05-01 [Ravenclaw]: I started using Morse Code ages ago... On the first solo mission with Scorch.
2012-05-01 [Lord Josmar]: I know that, I was just imagining her relaying all that information that I gave you to everyone else using Morse Code.
2012-05-01 [Ravenclaw]: ok
2012-05-11 [Ravenclaw]: *click click clickety click click click*
2012-05-11 [Lord Josmar]: You can talk now, lol.
2012-05-11 [Ravenclaw]: I still dont have anything to do.
2012-05-18 [Lord Josmar]: Post?
2012-05-18 [Ravenclaw]: I have an idea if you'll let me go with it.
2012-05-18 [Lord Josmar]: I see no issue with it, we just aren't using missiles, lol. Also, go ahead and call in the positions of the downed fighters so Evo and Zeo can do something.
2012-05-18 [Ravenclaw]: Missles = whatever long range heavy hitting projectile they're using.
2012-05-18 [Lord Josmar]: Ah, so you were using missile as the wide-encompass
2012-05-19 [Ravenclaw]: Yea. Duh.
2012-05-20 [Lord Josmar]: Did you post that in the interior too? To comm thingie.
2012-05-20 [Ravenclaw]: no. That's kinda your job isn't it?
2012-05-21 [Lord Josmar]: Not really, but I will do it for you.
2012-05-21 [Ravenclaw]: pfff
2012-05-21 [Lord Josmar]: In every game I have ever been in (including yours) I have always had to post the comm post in the corresponding pages myself.
2012-05-21 [Ravenclaw]: I don't recall that. But fine, if you can't take me fuckin with you, I'll do it.
2012-05-21 [Lord Josmar]: I already did it, lol.
2012-06-02 [Lord Josmar]: I just realized that in Scorch's last post he called himself Scorp.
2012-06-02 [Ravenclaw]: can spook get some control over firing capabilities? Targeting missiles or something?
2012-06-02 [Lord Josmar]: Well there aren't any missle batteries on the planet right now, but the space battle is wrapping up so you could get help there, but the carrier is coming down.
2012-06-02 [Ravenclaw]: You know what I mean, lasers, projectiles, missiles. It doesn't have to be missile missiles.
2012-06-02 [Lord Josmar]: Right, there are only the ion cannon emplacements right now on the planet.
2012-06-02 [Ravenclaw]: Are you fuckin kidding me? That's IT? Two dudes shooting at all this crap coming at them? How the hell long have they been here that THAT is all the heavy weaponry?
2012-06-03 [Lord Josmar]: No, not two. There are multiple ion emplacements at the location. The whole purpose of this mission was to try and retrieve tech from the new aliens so they can better combat them.
2012-06-03 [Ravenclaw]: ok, so there's no way she can control an ion placement from where she is? That's what she's asking.
2012-06-03 [Lord Josmar]: Ok. When I get the comp I will post.
2012-06-03 [Ravenclaw]: is that a yes or a no though?
2012-06-03 [Lord Josmar]: Oh, no she can't. The best she can do is what she has already been doing. All the ion emplacements are either manned or burning.
2012-06-11 [Lord Josmar]: POST!
2012-06-11 [Ravenclaw]: my bad
2012-06-11 [Ravenclaw]: I intended to make my post longer, but I don't know what's on the ground, goo, wounded. I'm lost.
2012-06-11 [Lord Josmar]: Wrecked enemy vehicles and the warthogs that are recovering them.
2012-06-11 [Ravenclaw]: what about enemy survivors?
2012-06-11 [Evolution X]: Zeeeeeooooooo
2012-06-12 [Lord Josmar]: Do to something that no one knows yet (with the possible exception of Tavish and Aaron) the only ship that would have survivors would be the transport and the carrier. And with all that fire and the fall from several hundred feet, the chances of a survivor are slim. We will see though.
2012-06-12 [Ravenclaw]: ugh. Wtf am I supposed to do?
2012-06-12 [Lord Josmar]: Come down?...
2012-06-12 [Ravenclaw]: What, like cover the ground crews or something?
2012-06-13 [Lord Josmar]: Well there are no more targets so there is no need for the spotters now.
2012-06-13 [Ravenclaw]: Omg... Jc, may I take my big ass gun outside and go shoot some shit if it pops up? Yes or no?
2012-06-13 [Lord Josmar]: You are already outside! If you want to stay up there incase of survivors then stay up there! If you want to come down with the rest of the people then do it! ARGH!
2012-06-13 [Ravenclaw]: Jc, it makes no sense. You expect me to know these things when you've not made them clear. I've pictured them inside this whole time. You expect me to know what to do when there's nothing indicating what's going on!
2012-06-13 [Lord Josmar]: You went to the roof and you are posting in the exterior Becky. How could you not know you were outside?
2012-06-13 [Ravenclaw]: I'm imagining some sort of observation deck with shielding and computers and all kinds of crap because you never told me what I had to deal with. Ok yeah, she was outside, fine, I'll concede that, but no one knows what the hell they're supposed to do. This page has been up for over a month and look how short it is. No one knows what to do because you haven't told them what to do.
2012-06-16 [Lord Josmar]: I dont see why no one knows what to do. I told everyone what to do because none of you could come up with anything. Do you want me to play Spook for you so you always know what to do? I dont see why I suddenly have to hold your hand. Your character is your character. If I say "there are baddies coming." and you are in a residential area, do I have to tell you that you should get off the street and into a nearby tall building for better firing coverage? No, I don't. So I dont see how that doesnt apply here. When a new situation arises that I need to control your characters general directions I will use Aaron to say, "Hey, lets go inside here." or "I need you to keep us covered while we deal with this."
2012-06-16 [Lord Josmar]: Until I do that you have 100% control of the character.
2012-06-16 [Ravenclaw]: This is the front half edge of the boat thing all over again. You haven't given a clear definition of what the layout looks like, how many wounded may or may not be on the ground, how many enemy craft have been downed. As a sniper, how am I supposed to snipe anything when I don't know what's on the ground?
I don't need you to hold my hand but I at least need to know what I'm dealing with. It's not my job to make up things for my character to do. It's yours to throw stuff at me/us so we can react and fight back.
2012-06-16 [Evolution X]: "there are baddies coming" is no guidance at all. It's us going "pew pew" at darkness. Without a clear indication of what the enemy are doing, or what the landscape is like, then what are we actually playing? We don't want you to take control of the characters exactly, but show us places where they can hide, places that are troubled, enemy locations. An RP with someone in charge is basically a chose your own adventure book, you pick where you go, what you do. What you are doing at the moment is handing someone a pen and blank paper, telling them to do all the work themselves and expecting them to enjoy it just as much.
It's like the inverse problem with what you did in the zombie RP, where you gave NO options. Where that is crippling because you gave people a fight they were supposed to lose and didn't give any explanation as to why, and actively punished people for fighting back, now you're just going "head out there and win" and expecting people to fill in the blanks.
2012-06-16 [Lord Josmar]: Rc- I've given a layout of the base and the exterior already. I didn't think that I needed to go onto extreme detail with them. And it doesn't matter how many craft are downed as those are only a static part of the mission. Like having to rescue a squad of soldiers in a game but once all the bad guys are dead, they stay there at that spot. And Aaron just answered the how many injured question when it was asked by Tavish. And if there was anything on the ground for you to snipe then I would have said so, im not going to not post it and then ask why you arent shooting the alien squad that you just found out about. I'm giving the information that I feel you need, if you want more then perhaps you should ask. If you dont know whether to cone down or stay up then have Spook ask what Aaron/Command wants her to do or anything like that.
Evo - What I meant by the baddies coming thing is that If I tell you they are coming you are going to know what to do in that area in that situation based on general knowledge. I would tell you how many and where once you guys were ready. And the problem with the jailhouse fight was that there wasnt supposed to be a fight and when you guys started the fight, I tried to go easy to salvage the situation and keep with what I had, but then it just went further and if it were a D&D style game you would all have been shot and killed and we would have been restarting the game. That is why I jumped ahead to the beach where I gave you guys a lot more leeway and then everyone complained that they didn't know what to do and it died.
2012-06-16 [Evolution X]: But you didn't give ANYTHING. I didn't get a single notice that I had to leave the area that I was in, I didn't have anything to do out here, and I just kinda wound up doing absolutely nothing. Yes, general knowledge is okay, but there could have been SOME indication. Someone shooting at us, SOMEONE asking for help or assistance. There was literally NOTHING to do out here. Look, as much as you want to defend this, you fucked up. If you are having to face THIS, then you are doing something WRONG.
2012-06-16 [shadow of darkness]: Dude, i've posted two times in a row that I continued to fire at the ship. to me that seems obviously lacking
2012-06-16 [ZeoOfFire]: Just popping in, not gonna capslock shout (I hope).
I have been struggling with this RP. At first, it was character-base
So yeah. Seeing as everyone else was throwing coins, there's my two cents.
2012-06-16 [Ravenclaw]: It's obvious that we all like the game, but everyone is having the same issue. Little to no direction. We just need to figure out how to fix that. When we fought the flood and goo we didn't have this big of a problem.
2012-06-17 [Lord Josmar]: Zeo - There were never any UNSC forces in the air to begin so that may have the a problem. The whole point of the Warthogs was to move out and start securing the crash sites of the enemy ships once they started hitting the ground and we haven't even done that yet.
Evo - What area are you referring to? And people were shooting at you, I posted that the second you guys came out of the garage and the reason why you didn't find anything to do out there was because you didn't do what the Warthogs were meant to do or go.
SoD - You work a lot so I usually don't expect you to post very often so when you didn't I didn't think anything of it. Sorry.
Rc - I like the game too and that is why I have been trying my best to keep it going. And the reason, I feel, that the other times went so well was because during both those times I was giving orders very directly. When I give you all some free reign it all goes to hell and everyone starts to complain. Another good example was the shore leave when I was only giving one of you guys a kind of lead and everyone else just kind of petered around till Aaron brought us the group back together to go get Tavish.
I have a feeling once we get to the second part of this arc it is all going to start working again.
2012-06-17 [Ravenclaw]: Spook and Scorch went to the movies! We did not stick with Aaron. When you brought in people to kidnap us, we responded accordingly and regrouped once that was done. We had things to act off of. In all these other instances where we had fun at the beginning, you gave us direction. We've not been getting the kind of direction this time around. You leaving it all open for us to fill in the blanks isn't working.
2012-06-17 [Lord Josmar]: I notice that and that is the problem. I wanted to let you guys have a bit more freedom because when I tried to put some control on it I got complaints about being too controlling.
And I apologize about the shore leave thing. I forgot you guys went to the movies, but Aaron came and tracked you down after they tried to kidnap him too.
2012-06-17 [Ravenclaw]: We rather tracked each other down if memory serves.
And I don't recall you being too controlling.
2012-06-17 [Evolution X]: I didn't know what the warthogs were meant to do or anything. We got told to come pick people up who were injured, and if we came out to do that and you didn't mention anything, doesn't it just smack of not doing enough?
2012-06-17 [Ravenclaw]: I think the thing is is that you want us to take the initiative and have more control over our own surroundings, our problem is is that if we do, we feel like we're stepping on your toes and overstepping our boundaries. I was worried when I described the spotting deck, that I had done just that.
2012-06-17 [Lord Josmar]: I feel like I am giving enough information and that is what bothers me. I don't know how to give more information without feeling like it is just redundant.
That is why I am saying that if I don't give you enough information please let me know and ask any question to clarify if you don't understand or feel like there isn't enough guidance. This will help me figure out where I am slipping or slacking.
2012-06-17 [Ravenclaw]: That's what we're doing.
Posts like "As Shaft and Stitch neared the group of wounded marines a downed goo fighter exploded in a sticky mess of magenta that seemed to rain down on them for several moments. "Thank god!" One of the marines shouted, seeing their aid. "We've got two in critical condition, blah blah blah medical stuff." Meanwhile, unbeknownst to the rescue crew Spook may or may not notice the gelatinous mass reassembling it's self from the recently exploded fighter." would be extremely helpful.
2012-06-17 [Ravenclaw]: And do I see anything coming out of those wrecks? Or should I just go ahead and make it up as I go?
2012-06-17 [Lord Josmar]: She has to look first.
2012-06-17 [Evolution X]: This isn't a DnD game. You can quite happily just post that people were coming out of the wrecks. Otherwise we're going to have a very slow time of people just "looking"
2012-06-17 [Lord Josmar]: Or maybe I want her to not see anything at first and there fore I have them post that she is looking so I can have the action there so when something does pop up I don't have to tell her to look or say something like "Movement out of the corner of your scope catches your attention" then wait for them to post that they are going to look over to see what it is and then describe what they see.
2012-06-17 [Evolution X]: It is still possible to say there is movement inside of the structure before they start looking, then it's more likely to draw attention to the need to look at it, otherwise we're going to be looking at random crap all around with no real idea what to do.
2012-06-17 [Ravenclaw]: My thing is, tell me in the comments. "You don't see anything at the moment, but keep your eyes peeled." Ok, I can make up something to say to Aaron, instead of just guessing like I just did and inventing smoke that may or may not be there.
2012-06-18 [Lord Josmar]: Of course there is going to be smoke. A bunch of ships just impacted the ground at considerable speed and the carrier is on fire. But stuff like that I don't care about if you say it's there when I didn't envision it that way. If I didn't like that and wanted it to stop I would have put a stop to it MONTHS ago.
2012-06-18 [Ravenclaw]: I know of course there would be smoke, I was just using it as an example.
2012-06-27 [Lord Josmar]: Why hasnt anyone posted? Spook is the only person that shouldn't have posted yet.
2012-06-27 [Evolution X]: Because I'm really waiting for zeo, zeo isn't on often.
2012-06-27 [Lord Josmar]: Ok, next time he gets on club him this direction. I can stall till ya'll drop off your wounded.
2012-06-27 [Lord Josmar]: Aaron watched as Stitch and Tavish drove by towards the base. "Once they get back, we are going to go and help secure the wreckages till Command gets ahold of us."
2012-06-30 [Lord Josmar]: Evo.
2012-07-01 [Lord Josmar]: "Thanks Spook. Assist how you can and keep an eye out for flanking units or reinforcements
2012-07-05 [Lord Josmar]: Scorch.
2012-08-04 [Lord Josmar]: Spook, Tavish.
2012-08-04 [Ravenclaw]: *reaches in pants and pulls post out of her butt* That should do.
2012-08-04 [Lord Josmar]: Better then most butt posts I have seen.
2012-08-05 [shadow of darkness]: sooo how close is scorch to the warthog?
2012-08-05 [Lord Josmar]: Well he was right next to Aaron as far as I knew. So he should be right there.
2012-08-05 [shadow of darkness]: and how big are these warthogs if they can carry Shaft AND Aaron, and still have room for marines and scorch?
2012-08-05 [Lord Josmar]: Well, we can say that this is a transport warthog (Based solely on the fact that no one made mention of using a turret), so it should be able to hold one on one side and one on the other.
2012-08-08 [Lord Josmar]: Gonna get on?
2012-08-08 [Ravenclaw]: *spook shot at stuff... and things*
2012-08-08 [Lord Josmar]: Just waiting for Evo and I can get things cutscened and move on to the next big thing. A fun little sweep.
2012-08-17 [Lord Josmar]: Im not going to wait any longer for Evo to post, so I am going to cut scene it. I am on my phone so I will need one of you guys to post it for me and I will archive when I get home.
As Shaft tore away from the following armors, with Scorch and Scorp onboard, the sound of the Sabers could be heard soaring through. They ripped past at high speed followed shortly by a rippling explosion on the ground that engulfed the carrier and cruiser remnants along with the armors. "Saber 1-5 to ground forces. Hope that helped ya out." the pilot called over the comms as they left the atmosphere. "Thanks for the assist Saber 1-5, we would have gotten them eventually." Aaron replied. Before the Spartans made it back to base, the comm opened again. "Spartans, we need you to report to the back of the compound. They need you for a quick mission off planet, we have a bird waiting for ya." Aaron responded, "Roger, Spartans on the way. Make your way there Spook."
2012-08-19 [Lord Josmar]: Evo, SoD. I want a response/react
2012-08-23 [Lord Josmar]: Evo, post.
2012-09-01 [Lord Josmar]: Feel free to post in the new wiki.
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